The Views 18 Hole Men’s Club Major Tournaments

 

Welcome Back – November 11, 2025 (0) Participation Points Required

 

Replaces The Views Cup. This is an Individual stroke play event over 1 day. The tournament will be flighted and played at
net score. Worth seven (7) Participation Points.

 

Presidents Cup – December 3, 6, 10, 2025 (8) Participation Points Required

 

This is our Match play Championship. Matches will be played over 3 days. The tournament will be flighted double
elimination event with the finals played on December 10th. Worth seven (7) Participation Points.

 

Governor’s Cup – January 1, 17, 21, 2026 (19) Participation Points Required

 

This is our flighted two person team event held over 3 days. Matches will be played with three (3) different formats. The
1st Match will be Better-Ball, the 2nd Match is a Chapman, and the 3rd Match is a Scramble. Team members must have a
Handicap difference no greater than 10. Adjustments will be made for teams that are outside this range. Worth seven (7)
Participation Points.

 

Club Championship – March 3, 7, 11, 2026 (31) Participation Points Required

 

This is an individual stroke play event over 3 days. Matches will be played over 3 days. The tournament will be flighted
and played at net score. The Club Champion will be the low gross score from the Championship flight. Worth seven (7)
Participation Points.

 

Member Guest Invitational – April 4, 2026 (43) Participation Points Required

 

This is our flighted two person team event held over 1 day. Matches will be played with two (2) different formats. The 1st
9 holes will be Better-Ball and the 2nd 9 holes is a Chapman. Adjustments will be made for teams to balance guest
handicaps. A practice round can be played the day prior to the event. This is our final Major of the year and a great time
will be had by all. Worth seven (7) Participation Points.

 

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The Views 18 Hole Men’s Club Events
 

The Views 18 Hole Men’s Club sponsors club play with a shot gun start most every Wednesday with the goal of meeting
other members and having some fun. Players of all Handicaps are invited to play; competition is low key. After the play is
over there is time for socializing in The Views lounge.

 

Individual Events
 

Stroke Play - Low Gross / Low Net
For Low Gross games, each player will play their own ball through the hole. You will record your gross score for each hole.
For Low Net games, your full Handicap will be adjusted from the total. Players are typically grouped into flights based on
Handicap. Players will receive 100% of their Handicap.

 

 

 

Better Nine – Two or Four Man
Each player will play their own ball through the hole. You will choose the better gross score between your front nine and
back nine and subtract ½ your Handicap for your final score.

 

 

 

Stableford
Each player will play their own ball through the hole. You will record your gross score, and your full Handicap will be
adjusted from the total. A Stableford points system will be used to award points for the players NET score. Players will
receive 100% of their Handicap. The player with the most points at the end of the round wins.

 

SCORE RELATIVE TO PAR                            POINTS
3 strokes under (albatross)                               5 points
2 strokes under (eagle)                                     4 points
1 stroke under (birdie)                                       3 points
Even (par)                                                         2 points
1 stroke over (bogey)                                        1 point
2+ strokes over (double bogey or worse)          0 points

 

 

 

Nassau
For Low Gross games, each player will play their own ball through the hole. You will record your gross score for each hole.
For Low Net games, your full Handicap will be adjusted from the total. Players are typically grouped into flights based on
Handicap. Nassau divides the round into three matches: the front nine, the back nine, and the overall 18 holes. Bets can be
placed on each segment, adding excitement and competition throughout the round. Players compete for the best score in
each segment, making Nassau perfect for keeping the competition fresh and engaging from start to finish.

 

Nassau Scoring Example:
• Players agree on the bet amounts for the front nine, back nine, and overall, 18 holes.
• Player A wins the front nine with a lower score and collects the bet.
• Player B wins the back nine and collects the bet.
• Player C has the best overall score and wins the total bet for the 18 holes.

 

 

 

Turkey Shoot
All players play their own ball through the hole. All will record the gross score for each hole. The player’s full handicap
will be adjusted from the total gross score. Store credits will be awarded to the low 50% of the field.

 

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Team Events
 

Alternate Shot – Pinehurst (Two or Four Man)
Each team member will hit a tee shot. All players will play the shot within 1 club length of the selected position and
within 6 inches on the green. The team will receive 25% of the two players total Handicap.

 

On each hole:
• Player A and player B tee off for Team 1, and then they choose which ball to play for the rest of the hole.
• Player C and player D tee off for Team 2, and then they choose which ball to play for the rest of the hole.
• Both teams continue to alternate shots until the ball is holed.

 

Scoring: Team 1 completes the hole in 4 strokes, while Team 2 completes it in 5 strokes. Result: Team 1 wins the
hole. The team with the most holes won at the end of the round wins the match.

 

 

 

Alternate Shot – Chapman (Two or Four Man)
Each team member will hit a tee shot. All players will play the shot within 1 club length of the selected position and
within 6 inches on the green. The team will receive 40% of the two players total Handicap.

 

On each hole:
• Player A and player B tee off for Team 1.
• Player A hits Player B’s ball for the second shot, and Player B hits Player A’s ball.
• The team decides that Player A’s second shot is better.
• From Player A’s ball, the team plays alternate shots until the ball is holed.
• Player C and player D tee off for Team 2.
• Player C hits Player D’s ball for the second shot, and Player D hits Player C’s ball.
• The team decides that Player C’s second shot is better.
• From Player C’s ball, the team plays alternate shots until the ball is holed.
• Format continues throughout the round, with each team alternating shots and the player who tees off rotating each
hole.

 

Scoring: Team 1 completes the hole in 4 strokes, while Team 2 completes it in 5 strokes. Result: Team 1 wins the
hole. The team with the most holes won at the end of the round wins the match.

 

 

 

Better Ball (Two or Four Man)
Each player in the group plays their own ball throughout the round. After each hole, the gross score is recorded for each
player. The best score among the players on each team is recorded as the team score. Players will receive 100% of their
Handicap.

 

 

 

Stableford (Two or Four Man)
Each player will play their own ball through the hole. You will record your gross score, and your full Handicap will be
adjusted from the total. A Stableford points system will be used to award points for the players NET score. All the players
Stableford points on a team will be totaled for the team score. Players will receive 100% of their Handicap. The team with
the most points at the end of the round wins.

 

SCORE RELATIVE TO PAR                          POINTS
3 strokes under (albatross)                             5 points
2 strokes under (eagle)                                   4 points
1 stroke under (birdie)                                     3 points
Even (par)                                                       2 points
1 stroke over (bogey)                                      1 point
2+ strokes over (double bogey or worse)       0 points

 

 

 

Heartless Scramble (Four Man)
All four players (A, B, C, D) tee off from their respective tees. The best shot is selected. Each player will play a shot
within 1 club length of the selected position and within 6 inches on the green. Play will continue in this manner until the
ball is holed. Each player must have his ball selected for a minimum of (3) tee shots and (3) second shots. The team
records the total strokes taken to complete the hole. The team will receive 15% of the entire team’s total Handicap.

 

 

 

Coyote / Lone Ranger Scramble (Four Man)
All four team members tee off, and the team selects the best shot. The team will select a players drive they want to use and
that player will play his own ball until it is holed for the Coyote gross score. The other three players will play a scramble
format through the hole the within 1 club length of the selected position and within 6 inches on the green. That will be the
Second score. The Coyote and Second score decision process continues through the entire round. until the ball is in the
hole. Each player must be a Coyote at least (3) times. The Coyote plus the Second score is the team score. The team will
receive 15% of the entire team’s total Handicap.

 

 

 

Oh-Crap Scramble (Four Man)
All four players (A, B, C, D) tee off from their respective tees. The best shot is selected. Each player will play a shot
within 1 club length of the selected position and within 6 inches on the green. Play will continue in this manner until the
ball is holed. Play will continue in this manner until the ball is holed. A tee shot from each player must be used on a
Par 3, Par 4 and a Par 5. The team will receive 15% of the entire team’s total Handicap.

 

 

 

Team Shuffle Scramble (Four Man)
All four players (A, B, C, D) tee off from their respective tees. The best shot is selected. Each player will play a shot
within 1 club length of the selected position and within 6 inches on the green. Play will continue in this manner until the
ball is holed. Play will continue in this manner until the ball is holed. If your team makes par, remain on the same tees.

 

• If your team makes a birdie, move back one tee set.
• If your team makes a bogey while already at a back tee, move up one tee set.
• All players must count at least one drive!
• Maximum tee advancement: If over 70 years old, max is back to the Blue Tees. Under 70 years old, max is back
to the Black tees.

 

 

 

Step-Aside Scramble (Four Man)
All four players (A, B, C, D) tee off from their respective tees. The best shot is selected. The player whose shot was
selected will Step-Aside and not hit the next shot. The remaining three players will play a scramble within 1 club length
of each selected position and within 6 inches on the green until the ball is holed. All players must have at least one drive
selected. The team will receive 15% of the entire team’s total Handicap.

 

 

 

Progressive Better Ball (Four Man)
Each player in the group plays their own ball throughout the round. After each hole, the gross score is recorded for each
player on a team. On holes 1 through 6, you will count 1 best net score as the team score. On holes 7 through 12, you will
count the 2 best net scores as the team score. On holes 13 through 18, you will count the 3 best net scores as the team
score. Players will receive 100% of their Handicap.

 

Hole-by-Hole Scoring Option:
Hole 1: The best net score of the team is recorded for the hole.
Hole 2: The two best net scores are added together and recorded as the team score.
Hole 3: The three best net scores are added together and recorded as the team score.
Holes 4-6: Repeat the 1-2-3 pattern (one best score on hole 4, two best scores on hole 5, three best scores on
hole 6).
Holes 7-18: Continue the pattern, alternating between one, two, and three best scores for each set of three
holes.

 

 

 

1-5, 2-4, 3-3 (Four Man)
Each player in the group plays their own ball throughout the round. After each hole, the gross score is recorded for each
player on a team. 1 best net score will count on Par 5’s as the team score. The 2 best net scores will count on Par 4’s as the
team score. The 3 best net scores will count on Par 3’s as the team score. as the team score. Players will receive 100% of
their Handicap.

 

Note:
if a Four Man Team only has 3 players, a rotation of the 3 players will used. The team will have 4 shots, the same
as a full team. The rotation order will be selected prior to paly starting.

 

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Other ideas for non-league play
 

Snake
At the start of the round, all players agree on a penalty for the player who ends up with the 'snake' at the end. As an
example, the first player to three-putt (or worse), receives the 'snake'. The 'snake' is passed to any other player who threeputts
during the round. Snake can be played alongside most other formats and is perfect for adding a bit of friendly
pressure and excitement to the round.

 

Scoring Example:
• Player A three-putts on hole 3 and gets the ‘snake’.
• Player B three-putts on hole 7, and the ‘snake’ is passed to them.
• Player B holds the ‘snake’ until someone else three-putts or the round ends.

 

 

 

Dot’s
Also known as Garbage, involves earning points for various predetermined accomplishments on each hole, such as hitting
the fairway, making a sand save, or sinking a long putt. Dots are very open-ended, and groups can create their own criteria
for will earn points. The points are tallied at the end of the round to determine the winner.

 

Scoring Example:
• Players agree on the points system before starting (e.g., 1 point for hitting the fairway, 1 point for closest to pin, 2
points for a birdie).
• Player A hits the fairway (1 point) and makes a birdie (2 points) on hole 1.
• Player B also hits the fairway (1 point) and makes par (0 points).

 

 

 

Bingo Bango Bongo
Bingo Bango Bongo is a point-based game that awards points for three achievements on each hole: being the first on the
green (Bingo), being closest to the pin once everyone is on the green (Bango) and being the first to hole out (Bongo). The
player with the most points at the end of the round wins.

 

Scoring Example:
• Player A is the first on the green on hole 1 (1 Bingo point).
• Player B is closest to the pin once everyone is on the green (1 Bango point).
• Player C is the first to hole out (1 Bongo point).
• Points are accumulated over the round, and the player with the most points wins.

 

 

 

Sixes (6-6-6 game)
Sixes, also known as Round Robin, is a team-based game where partners change every six holes. In a typical foursome,
each player will partner with every other player at least once during the round. This format keeps the game engaging and
fosters camaraderie, as players get to experience different team dynamics. The team with the best score for each six-hole
segment wins that segment, and the individual that wins the most segments is declared the overall winner. The Sixes
format can be combined with other formats such as Scramble and Best Ball.

 

Scoring Example:
• Holes 1-6: Players A and B play against Players C and D
• Holes 7-12: Players A and C play against Players B and D
• Holes 13-18: Players A and D play against Players B and C
Scores are tallied for each six-hole segment, and the team with the best score wins that segment.

 

 

 

Last Man Standing
The object in Last Man Standing: to get farthest around the golf course on your given number of strokes. Here's how Last
Man Standing works: All golfers use their handicaps to create an allotment of strokes. Take the par score of the golf
course and add your handicap index to it. Full handicaps can be used, but it is most common to use partial handicaps, with
two-thirds or one-half being the most common fraction.

 

Example: Let's say you have a handicap of 18, and two-thirds is being used. The par of the golf course is 72. So, add 12
(two-thirds of 18) to 72, and your allotment of strokes for the Last Man Standing tournament is 84. You have 84 strokes to
use. Go out and play the golf course and keep playing until you hit your 84th stroke. That's it, you're done! How far
around the course did you get? Maybe your 84th stroke got your ball to the fringe of the green on the 16th hole. If no
other golfer got farther on his or her allotment, then you are the winner. And what if multiple golfers make it all the way
around? They go back to No. 1 and keep going until their strokes are used up. But using partial handicaps usually means
that very few, if any, golfers make it all the way around.

 

 

 

Skin’s
A classic betting game where each hole is worth a certain amount of money or points, known as a 'skin.' The player with
the lowest score on a hole wins the skin. If two or more players tie, the skin carries over to the next hole, increasing its
value. If there is a gross skin, there can't be a net skin. The player with the most skins at the end of the round wins.

 

Scoring Example:
• Hole 1: Player A scores 4, Player B scores 5, Player C scores 4. No skin is won, and the value carries over.
• Hole 2: Player A scores 3, Player B scores 4, Player C scores 5. Player A wins two skins (one for hole 1 and one
for hole 2).

 

 

 

High-Low
Select your match-play partner and take note of where handicap strokes are being given (off the best player’s handicap).
In this game, the two lowest scores in the match are pitted against each other, and the lower of the two receives a point for
each hole won. Also, the two highest scores in the match are pitted against each other, and the lower of the two high
scores (stay with us) also gets a point. Team: Four; it’s a two-on-two game.

 

Here’s how it might go down: No one gets a handicap stroke on the first hole, and Players A and B are going against C
and D. Player A makes a 4, Player B a 5, Player C a 3 and Player D a 7. In that scenario, the team of C and D wins the
“low” point because Player C made a 3, which beats Player A’s 4. But the A-B team would win the “high” point because
Player B made a 5, which beats Player D’s score of 7. To sum it up, after one hole of the competition, each team has one
point. Determining a winner is easy—the team with the most points accumulated at the end of the round wins.

 

 

 

Vegas (Amigos)
Team game where it involves dynamically forming teams based on the position of each player's ball on the fairway after
the tee shot. Those pairs combine their scores on each hole to form a double-digit number, with the lower score placed
first. This unique scoring system can lead to dramatic shifts in the lead, keeping the competition intense. It’s usually
played for .10 cents a point. The team with the lowest combined score at the end of the round wins.

 

Team Formation:
• After each player tees off, teams are formed based on the placement of the balls.
• The two players with the balls furthest left form one team, and the two players with the balls furthest right form
the other.
• In the case of an odd number of players, the extra player alternates between the right team on even-numbered
holes and the left team on odd-numbered holes.

 

Scoring:
• Each player plays their own ball throughout the hole.
• The two best scores from each team are added together to determine the team's total score.
• A "Vegas" scoring system is then used, where the point difference between the two teams is calculated.
• For example, if Team A scores a 5 and a 6 the team would score 56 and if Team B scores a 6 and a 3 the team
score would be 63. Team A would win by 7 points.

 

Bonus Points:
• "Natural" birdies or eagles can significantly impact the score.
• A natural birdie (a score of one under par for the hole) can flip the opponent's score. Using the example above,
team A would win 7 points (63 - 56). But since Team B made a birdie, Team B's score "flips" to 36 which means
Team B wins 20 points instead of losing 7.
• A natural eagle (a score of two under par for the hole) can flip the score and double the point difference.

 

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Miscellaneous
 

• This Handbook is subject to revision.
• Non-compliance may result in penalties, disqualification, suspension, or expulsion.
• The most current version is always available on the Club website.
• The online version supersedes all printed versions.
Revision Date: November 1, 2025